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AI Insights · Timothy · April 2022

Top 5 Horror Games Performance in Latin America for Q1 2022

Discover the Q1 2022 performance of the top 5 horror games in Latin America, including trends in weekly downloads, revenue, and active users.

Top 5 Horror Games Performance in Latin America for Q1 2022

In Q1 2022, the top 5 horror games on a unified platform in Latin America demonstrated intriguing trends in weekly downloads, revenue, and active users. Below, we delve into the performance of each game, based on data from Sensor Tower.

Five Nights at Freddy's 2 from Clickteam, LLC began the quarter with a weekly revenue of around $11K, which peaked at approximately $20K in mid-January before gradually declining to about $5.4K by the end of March. Weekly downloads followed a similar pattern, starting at 4K, peaking at 6.3K in late January, and then decreasing to roughly 2K by the quarter's end. Active users started strong at 34.4K but steadily declined to 21.7K.

Identity V by NetEase Games saw its revenue fluctuate, beginning at $32K, dipping to $6.3K in mid-March, and rising again to about $11.7K by the end of the quarter. Downloads were relatively stable, with a slight increase from 8.4K at the start to around 8.3K at the end. The number of active users remained relatively consistent, hovering around 110K throughout the quarter.

Five Nights at Freddy's, also from Clickteam, LLC, experienced a peak in weekly revenue of approximately $16.9K in mid-January, before declining to about $5K by the end of March. Downloads started at 4.2K, peaking at 5.3K in early January, and tapering off to around 2K. Active users saw a decline from 12.5K to 8.1K over the quarter.

Ultimate Custom Night, another title from Clickteam, LLC, began with a weekly revenue of $5.2K, peaking at $13K in mid-January, and then decreasing to about $3.8K by late March. Downloads peaked at 5.9K in mid-February, ending the quarter at 1.8K. Active users started at 11.4K, reaching a high of 18.5K in late January, and then declining to 13.3K by the end of March.

Poppy Playtime Chapter 1 from Mob Entertainment, Inc, released in early March 2022, saw its weekly revenue grow from $19.6K to $28.6K by the end of the month. Downloads were robust, starting at 8.4K and peaking at 12K in mid-March. Active users also increased significantly from 9.8K to 13.6K by the quarter's end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022